From popserver Mon Dec 11 09:42:58 GMT 1994 Received: from argus.cso.uiuc.edu by ux4.cso.uiuc.edu with SMTP id AA05824 (5.67b/IDA-1.5 for ); Sun, 11 Dec 1994 02:23:29 -0600 Received: (from daemon@localhost) by argus.cso.uiuc.edu (8.6.9/8.6.9) id IAA19405 for roth@ux4.cso.uiuc.edu; Sun, 11 Dec 1994 08:23:29 GMT Received: from masquerade.slip.uiuc.edu (root@ruger-71.slip.uiuc.edu [128.174.107.90]) by argus.cso.uiuc.edu (8.6.9/8.6.9) with ESMTP id CAA91839 for ; Sun, 11 Dec 1994 02:23:16 -0600 Received: (from stuckey@localhost) by masquerade.slip.uiuc.edu (8.6.9/8.6.9) id CAA19827 for roth@uiuc.edu; Sun, 11 Dec 1994 02:30:20 -0600 X-Ph: V4.4@argus.cso.uiuc.edu From: Tony Stuckey Message-Id: <199412110830.CAA19827@masquerade.slip.uiuc.edu> Subject: no subject (file transmission) To: roth@uiuc.edu Date: Sun, 11 Dec 1994 02:30:17 -0600 (CST) Reply-To: stuckey@mrcnext.cso.uiuc.edu X-Mailer: ELM [version 2.4 PL22] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 8942 Status: RO >From stuckey@ux1.cso.uiuc.edu Tue Sep 3 15:37:53 1991 Return-Path: Received: from ux1.cso.uiuc.edu by mrcnext.cso.uiuc.edu (NeXT-1.0 (From Sendmail 5.52)/NeXT-1.0) id AA07571; Tue, 3 Sep 91 15:37:51 GMT-0500 Received: by ux1.cso.uiuc.edu id AA06542 (5.65c/IDA-1.4.4 for stuckey@mrcnext); Tue, 3 Sep 1991 15:37:54 -0500 Date: Tue, 3 Sep 1991 15:37:54 -0500 From: "Anthony J. Stuckey" Message-Id: <199109032037.AA06542@ux1.cso.uiuc.edu> To: stuckey@mrcnext.cso.uiuc.edu Status: R >From msp33327@uxa.cso.uiuc.edu Tue Sep 3 11:18:26 1991 Received: from uxa.cso.uiuc.edu by ux1.cso.uiuc.edu with SMTP id AA17879 (5.65c/IDA-1.4.4 for ); Tue, 3 Sep 1991 11:18:22 -0500 Received: by uxa.cso.uiuc.edu id AA00944 (5.65c/IDA-1.4.4 for stuckey@ux1.cso.uiuc.edu); Tue, 3 Sep 1991 11:18:39 -0500 From: "Michael S. Pereckas" Message-Id: <199109031618.AA00944@uxa.cso.uiuc.edu> Subject: Blazemonger To: stuckey@ux1.cso.uiuc.edu (Tony Stuckey) Date: Tue, 3 Sep 91 11:18:39 CDT X-Mailer: ELM [version 2.3 PL11] Status: R Xref: ux1.cso.uiuc.edu alt.religion.computers:594 talk.bizarre:21286 alt.flame:8765 alt.prose:458 misc.forsale.computers:3828 rec.humor:20548 Path: ux1.cso.uiuc.edu!julius.cs.uiuc.edu!wuarchive!uunet!samsung!sol.ctr.columbia.edu!emory!att!pacbell.com!tandem!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: alt.religion.computers,talk.bizarre,alt.flame,alt.prose,misc.forsale.computers,rec.humor Subject: Re: The ONLY way to get RAW, UNBRIDLED SPEED in an Amiga program Summary: losing it big time in the language wars Keywords: C, assembly, Elvis, prongs, class "A" rant Message-ID: <1990Dec9.083036.14117@zorch.SF-Bay.ORG> Date: 9 Dec 90 08:30:36 GMT References: <7077@jhunix.HCF.JHU.EDU> Followup-To: comp.sys.amiga Organization: SF-Bay Public-Access Unix Lines: 96 There had been just one too many "you can only write good Amiga games in assembler" versus "you can only write portable code in C" postings in comp.sys.amiga, and Dan Barrett lost his cool. A fine rant like this one deserves _much_ wider distribution. Who am I to turn down a chance to help out? ;-) In comp.sys.amiga article <7077@jhunix.HCF.JHU.EDU> > barrett@jhunix.HCF.JHU.EDU (Dan Barrett) writes: > >Some folks wrote about: >>Subject: Re: Assembler Programming - Costs versus Benefits >>Subject: Re: Awesome! Now I am Pi**ed! >>Basically, writing a portable program blah blah blah... > > You people in comp.sys.amiga just don't know what you are TALKING >about! It is TOTALLY OBVIOUS to me that NONE of you have EVER WRITTEN a >computer program. If you want to see RAW SPEED in an Amiga game, you MUST >check out > > **** B L A Z E M O N G E R **** > >THIS IS THE FASTEST AMIGA GAME EVER WRITTEN -- NOTHING ELSE EVEN COMES CLOSE! > > Tired of TURRICAN? Is the BEAST a pussycat?? Does the KILLING >GAME SHOW play like RERUNS of HOME SHOPPING NETWORK??? GET A LIFE!!!!! >BLAZEMONGER animates at 200 FRAMES PER SECOND -- so blindingly FAST that you >need TWO MONITORS just to WATCH THE INTRO!!! > > Forget C! Forget ASSEMBLER! Forget all those SLOW, WIMPY >LANGUAGES!! BLAZEMONGER is written in 100% CRAY YMP MACHINE CODE for the >ULTIMATE in SPEED!!! > > BLAZEMONGER goes DIRECTLY to the AMIGA HARDWARE for unmatched >performance. While BLAZEMONGER is being played, warm boots (ctrl-A-A) have >ABSOLUTELY NO EFFECT. In fact, you literally CANNOT TURN OFF THE AMIGA >because BLAZEMONGER takes over the power switch!! (How's THAT for a safety >feature??) At the same time, POWERMONGER sends thousands of volts through >your power cable, SOLDERING IT TO THE WALL OUTLET, assuring that UNDER NO >CIRCUMSTANCES can you EVER accidentally stop this game. > > Copy protected? You BET!! BLAZEMONGER uses disk protection, dongle >protection, "look up the word in the manual" protection, "look up the word >in the DICTIONARY" protection (Webster's 4th edition), 40-number YALE >COMBINATION LOCK protection, and an impenetrable TEFLON COATING around the >entire disk!!! And for your added safety, your high scores are written to >the super-protected MASTER DISK, so the pesky scores CANNOT ESCAPE and post >themselves to THOUSANDS OF BULLETIN BOARDS, bragging about their MAGNITUDE! > > Multitasking? WHO NEEDS IT?!? BLAZEMONGER is SO AMAZINGLY FAST >that it takes LESS TIME to COLD BOOT on our custom OS than it does to SWITCH >SCREENS!! In the time it takes you to run a stupid "clock" program in the >background, you can play FIVE FULL GAMES of BLAZEMONGER!! YOU DON'T NEED >ANYTHING ELSE RUNNING!!! > > Playability? NO CHANCE!! The RAW SPEED of BLAZEMONGER is so WILDLY >INTENSE that nobody has EVER beaten this game. You will literally feel WIND >AGAINST YOUR FACE as the images WHIP past your glazed eyes. The average >player dies in FIFTEEN DIFFERENT WAYS before he can even PLUG IN THE >JOYSTICK!!! The best-known high score is in the NEGATIVES!!! > > Speaking of joysticks... BLAZEMONGER supports 2-button joysticks, >3-button joysticks, 3-button mice, 6-button shirts, 24-button ELEVATOR >PANELS, and even 256-button TELEPHONE OPERATOR SWITCHBOARDS to give you >precise control over nearly ALL of the 1073 BRAIN-BLASTING ULTIMATE WEAPONS >available at ALL TIMES!! > > Does BLAZEMONGER have a 2-player mode? GET REAL!! BLAZEMONGER >supports NINE SIMULTANEOUS PLAYERS through the use of CUSTOM JOYSTICKS. >These little beauties can plug into the serial port, parallel port, SCSI >port, 2nd-disk-drive port, video port, coprocessor slot, RGB monitor port... >even the TWO AUDIO OUTPUTS!! And you can add MORE PLAYERS by modem, FAX, or >GENLOCK!! > > So, you C and assembler wimps... go back to your stupid, lazy, >futile, high-level software engineering TRASH. Go play "Monopoly" or >something. There is only ONE TRUE GAME for the Amiga, and it is >BLAZEMONGER. Only $9.95! Look for it in your favorite Amiga software store >-- it's the package shaped like a plastic explosive wrapped around a lit >stick of dynamite. > > Dan > > //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >| Dan Barrett, Department of Computer Science Johns Hopkins University | >| INTERNET: barrett@cs.jhu.edu | | >| COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP | > \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////// Dan did neglect to mention one _tiny_ little extra cost option needed to make this work; the Cray YMP emulator board, coming soon to an Amiga dealer near you. Kent, the man from xanth. -- And if you'll believe that... Path: news.cso.uiuc.edu!ux1.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!grenner From: grenner@magnus.acs.ohio-state.edu (Gavin H Renner) Newsgroups: comp.sys.amiga.games Subject: RE: BLAZEMONGER Date: 14 Jul 1993 09:20:13 GMT Organization: The Ohio State University Lines: 28 Distribution: usa Message-ID: <220j4d$14e@charm.magnus.acs.ohio-state.edu> NNTP-Posting-Host: magnusug.magnus.acs.ohio-state.edu All I can say is WOW! Now here's an intriguing game! The latest version (I think it was near 2.3 or some such number) did some interesting things with my general computing area, let alone wipe out 3 or 4 of my favorite joysticks! Firstly the window behind my computer sort of, well, how can I describe this, Um... Imploded. Boggle me silly! Then the large slimy thing that came through the vaccume left behind the implosion came through and humiliated and then decimated my cat! (I'm still perturbed about this, but BLAZEMONGER is worth an extra cat I guess, meowed too much for my tastes anyway). Now let's get around to the game itself. As previously stated before, WOW. What more is there to say about such a game as the likes of this! A mix of shoot-em-up and beat-em-up and 7d-action-adventure and Pistachio flavored Lemon Drops! (Don't ask me where they programmed these things in, but there they were, sitting proudly upon my Del key) As warned not to do by the large green and yellow polka dotted warning label I gave it to a friend of mine to play on his amiga while it was running on my machine at th present moment. All I heard shortly thereafter was a terrible gastly silence, then a terrible gastly noise, then a terribly gastly silence again. I've not yet worked up the nerve to go into his room to see what became of my disk, the loud wet spalt on the door seemd to stray me away from it all. All I can about this is BUY THIS GAME! The 9.50 is nothing compared to what fun you could have with this game, and try not to play the game in the same room with your carpet or favorite pet. It will cause a problem. GOOD WORK BLAZEMONGER INC.! I AWAIT THE SEQUEL!